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Text File  |  1997-03-19  |  6KB  |  210 lines

  1. //*****************************************************************************
  2. //    PROJECT:    Meat Puppet
  3. //    MODULE:        muckle.txt
  4. //    AUTHOR:        Max Reason
  5. //    (C) 1996 Kronos Digital Entertainment
  6. //*****************************************************************************
  7.  
  8. INIT                        1
  9. MY_FOV                        3.000
  10. MY_HEIGHT                    1.75
  11. RUN_SPEED                    0.130
  12. BURN_SPEED                    0.130
  13. FLEE_SPEED                    0.130
  14. WALK_SPEED                    0.100
  15. IDLE_SPEED                    0.000
  16. PURSUE_SPEED                0.150
  17. TAKEHIT_SPEED                0.000
  18. KNOCKDOWN_SPEED                0.000
  19. MAX_JUMP_DISTANCE            0.000
  20. MAX_JUMP_UP_HEIGHT            0.000
  21. MAX_JUMP_DOWN_HEIGHT        0.000
  22. NORMAL_FOOTPRINT_WIDTH        1.500
  23. BLOWUP_FOOTPRINT_WIDTH        1.710
  24. BURNUP_FOOTPRINT_WIDTH        1.710
  25. BOUNCE_HORIZONTAL            0.150
  26. BOUNCE_VERTICAL                9.900
  27. BOUNCE_GRAVITY                9.800
  28. BOUNCE_RATE                    9.900
  29. FLEE_CHANCE                    0.500
  30. IDLE_CHANCE                    0.075
  31. WALK_CHANCE                    0.025
  32. COLLIDE_DISTANCE_SQUARED    2.000
  33. ATTACK_DISTANCE_SQUARED        3.000
  34. PUSH_DISTANCE_SQUARED        4.000
  35. CLOSE_DISTANCE_SQUARED        9.000
  36. FLEE_DISTANCE_SQUARED        36.000
  37. SHOOT_DISTANCE_SQUARED        64.000
  38. SAFE_DISTANCE_SQUARED        81.000
  39. SEE_DISTANCE_SQUARED        196.000
  40. MIN_IDLE_STATE                1
  41. MAX_IDLE_STATE                3
  42. PROJECTILE_PHASE            3
  43. HOLD_STRIKE_PHASE            3
  44. HOLD_STRIKE_FRAMES            1
  45. REMOVE_FRAMES_MIN            100
  46. REMOVE_FRAMES_MAX            200
  47. VANISH_FRAMES                6
  48. EAT_FRAMES_MIN                50
  49. EAT_FRAMES_MAX                200
  50. I_ATTACK                    FALSE
  51. I_ATTACKDEAD                FALSE
  52. I_ATTACKMEAT                FALSE
  53. I_BLEED                        TRUE
  54. I_BOUNCE                    TRUE
  55. I_BURN                        TRUE
  56. I_CANSEE                    TRUE
  57. I_CATCH                        FALSE
  58. I_COLLAPSE                    TRUE
  59. I_DAMAGE                    FALSE
  60. I_EAT                        FALSE
  61. I_EXPLODE                    FALSE
  62. I_FALLBACKWARD                FALSE
  63. I_FALLFORWARD                FALSE
  64. I_FETCH                        FALSE
  65. I_FLAME                        FALSE
  66. I_FLEE                        TRUE
  67. I_FOLLOW                    FALSE
  68. I_GATHER                    TRUE
  69. I_HUMANOID                    TRUE
  70. I_IDLE                        TRUE
  71. I_JUMP                        FALSE
  72. I_KNOCKDOWN                    TRUE
  73. I_PATROL                    TRUE
  74. I_PAUSE                        TRUE
  75. I_PICKUP                    FALSE
  76. I_PROJECT                    TRUE
  77. I_PURSUE                    FALSE
  78. I_REPORT                    FALSE
  79. I_RETREAT                    TRUE
  80. I_SCATTER                    TRUE
  81. I_SHOOT                        TRUE
  82. I_SPLIT                        FALSE
  83. I_TAKEGAS                    TRUE
  84. I_THREATEN                    TRUE
  85. I_THROW                        FALSE
  86. I_VANISH                    FALSE
  87. I_WAIT                        FALSE
  88. I_WALK                        FALSE
  89. PUNCH_POINTS                30
  90. ATTACK_POINTS                5
  91. WADHIT_POINTS                5
  92. GUNSHOT_POINTS                30
  93. DARTHIT_POINTS                30
  94. CHEMICAL_POINTS                20
  95. FLAMEHIT_POINTS                30
  96. EXPLOSION_POINTS            40
  97. MISSILEHIT_POINTS            30
  98. MISCELLANEOUS_POINTS        10
  99. TERMINAL_POINTS                110
  100. DAMAGED_POINTS                75
  101. IGNORE_POINTS                0
  102. me                            muckle
  103. generic                        muckle
  104. blood                        blood
  105. pickup                        torso
  106. throwit                        crpflr
  107. projectile                    drt drtb
  108. followers                    tod crusader
  109. split                        muckle
  110. show_ash                    ash
  111. show_attack                    pd
  112. show_backoff                walk
  113. show_bounce                    idle1 idle4 stun run smk
  114. show_burn                    brn
  115. show_catch                    idle2 idle4 idle3
  116. show_chopping                knkfwd
  117. show_damage                    pd pd stun
  118. show_die                    die
  119. show_drop                    idle1
  120. show_eat                    idle1
  121. show_fetch                    walk
  122. show_flee                    run
  123. show_gather                    walk
  124. show_hurt                    pd
  125. show_idle                    idle4 idle4 idle4 idle3 idle4
  126. show_jump                    idle1
  127. show_knockback                knkbk
  128. show_knockforward            knkfwd
  129. show_patrol                    walk
  130. show_pickup                    idle1
  131. show_pursue                    walk
  132. show_push                    push
  133. show_pushbutton                button
  134. show_shoot                    fire
  135. show_takegas                stun
  136. show_takehit                pd pd pd
  137. show_threaten                walk
  138. show_throw                    idle1
  139. show_upback                    upbk
  140. show_upforward                upfwd
  141. show_walk                    walk
  142. play_ash                    !needles1
  143. play_attack                    =needles2 
  144. play_backoff                =nu1218
  145. play_bounce                    =button2 =splat =plop
  146. play_burn                    !empty =fire =nu1235 =fire =fire =fire
  147. play_catch                    =plop =plop
  148. play_chopping                !plop !spit !splat !squirt
  149. play_crude                    ?buzz
  150. play_damage                    =nu1234
  151. play_die                    =nu1235
  152. play_drop                    =needles1 =phip1
  153. play_eat                    =squirt
  154. play_fetch                    shatter
  155. play_flee                    =phip2
  156. play_gather                    ?nu1216 ?nu1222
  157. play_hurt                    ?nu1235 ?nu1234
  158. play_idle                    ?nu1221 =nu1228 ?nu1228 ?nu1228 =nu1228 ?nu1227 ?nu1227 =nu1227
  159. play_jump                    =button2
  160. play_mutter                    ?nu1221 =nu1221  ?nu1221  ?nu1221  =nu1221  ?nu1227 ?nu1228 =nu1221 
  161. play_patrol                    ?nu1221 =nu1221  ?nu1223 ?nu1224 =nu1221  ?nu1227 ?nu1228 =nu1221 
  162. play_pickup                    =floorset
  163. play_pursue                    nu1214
  164. play_push                    =push
  165. play_pushbutton                =chirp1 =chirp1 =chirp1 =chirp1
  166. play_refuse                    shatter
  167. play_seeher                    =nu1225 =nu1225 =nu1225 =nu1225 =nu1225
  168. play_shoot                    =needles2
  169. play_takegas                =cor1292 =cor1292
  170. play_takehit                =nu1234 =nu1235 =nu1235
  171. play_takeknockdown            =nu1235
  172. play_threaten                nu1214
  173. play_throw                    =needles1
  174. play_vanish                    !suction
  175. play_walk                    ?nu1221 ?nu1223 ?nu1224 ?nu1227 ?nu1228
  176. PLAY_ASH                    1.00  0  z        0.00  0  z
  177. PLAY_ATTACK                    1.00  0  0        0.00  0  z
  178. PLAY_BACKOFF                    1.00  0  0        0.10  0  z
  179. PLAY_BOUNCE                    1.00  0  0        1.00  1  z
  180. PLAY_BURN                    1.00  0  0        1.00  1  z
  181. PLAY_CATCH                    1.00  0  0        1.00  1  z
  182. PLAY_CHOPPING                    1.00  0  z        0.10  0  z
  183. PLAY_CRUDE                    1.00  0  z        0.10  0  z
  184. PLAY_DAMAGE                    1.00  0  z        0.00  0  z
  185. PLAY_DIE                    1.00  0  z        0.00  0  z
  186. PLAY_DROP                    1.00  0  z        1.00  1  z
  187. PLAY_EAT                    1.00  0  0        0.00  0  z
  188. PLAY_FETCH                    1.00  0  z        0.10  0  z
  189. PLAY_FLEE                    1.00  0  z        0.10  0  z
  190. PLAY_GATHER                    1.00  0  z        0.10  0  z
  191. PLAY_HURT                    1.00  0  z        0.10  0  z
  192. PLAY_IDLE                    0.00  0  z        0.10  0  z
  193. PLAY_JUMP                    0.00  0  z        0.00  0  z
  194. PLAY_MUTTER                    0.20  0  z        0.20  0  z
  195. PLAY_PATROL                    0.20  0  z        0.10  0  z
  196. PLAY_PICKUP                    1.00  0  z        0.10  0  z
  197. PLAY_PURSUE                    0.20  0  z        0.10  0  z
  198. PLAY_PUSH                    1.00  0  z        0.20  0  z
  199. PLAY_PUSHBUTTON                    1.00  0  0        1.00  0  z
  200. PLAY_REFUSE                    1.00  0  z        0.10  0  z
  201. PLAY_SEEHER                    0.20  0  z        0.10  0  z
  202. PLAY_SHOOT                    1.00  0  0        0.10  0  z
  203. PLAY_TAKEGAS                1.00  0  z        0.10  0  z
  204. PLAY_TAKEHIT                1.00  0  z        0.10  0  z
  205. PLAY_TAKEKNOCKDOWN            1.00  0  z        0.00  0  z
  206. PLAY_THREATEN                1.00  0  z        0.10  0  z
  207. PLAY_THROW                    1.00  0  z        0.10  0  z
  208. PLAY_VANISH                    1.00  0  z        0.00  0  z
  209. PLAY_WALK                    0.00  0  z        1.00  0  z
  210.